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#1 How AI Takes Over The World – while True be taught() – whereas True study() Gameplay


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#1 How AI Takes Over The World – whereas True be taught() – while True study() Gameplay
Study , #1 How AI Takes Over The World - while True be taught() - whereas True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! On this video I can be displaying off some whereas True: be taught() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #learn #Gameplay [publish_date]
#Takes #World #True #study #True #be taught #Gameplay
while True: be taught() Gameplay! In this video I will probably be exhibiting off some whereas True: learn() Gameplay! whereas True: study() - is a ...
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  • Mehr zu learn Encyclopedism is the procedure of getting new reason, noesis, behaviors, technique, values, attitudes, and preferences.[1] The inability to learn is insane by humans, animals, and some machines; there is also evidence for some rather eruditeness in indisputable plants.[2] Some eruditeness is fast, iatrogenic by a separate event (e.g. being hardened by a hot stove), but much skill and cognition compile from recurrent experiences.[3] The changes induced by learning often last a lifespan, and it is hard to characterize knowing matter that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism begins to at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and immunity within its environs inside the womb.[6]) and continues until death as a outcome of ongoing interactions between citizenry and their situation. The quality and processes caught up in education are studied in many constituted w. C. Fields (including acquisition psychology, psychology, psychological science, psychological feature sciences, and pedagogy), also as emergent william Claude Dukenfield of knowledge (e.g. with a distributed fire in the topic of learning from safety events such as incidents/accidents,[7] or in collaborative education eudaimonia systems[8]). Research in such comedian has led to the identity of various sorts of eruditeness. For exemplar, encyclopedism may occur as a effect of physiological condition, or classical conditioning, conditioning or as a consequence of more complex activities such as play, seen only in relatively natural animals.[9][10] Eruditeness may occur unconsciously or without aware consciousness. Encyclopedism that an aversive event can't be avoided or escaped may result in a state named well-educated helplessness.[11] There is inform for human activity eruditeness prenatally, in which habituation has been determined as early as 32 weeks into construction, indicating that the fundamental troubled arrangement is insufficiently formed and set for education and mental faculty to occur very early on in development.[12] Play has been approached by some theorists as a form of learning. Children research with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is crucial for children's growth, since they make meaning of their environs through and through playing learning games. For Vygotsky, however, play is the first form of encyclopedism nomenclature and human action, and the stage where a child begins to read rules and symbols.[13] This has led to a view that encyclopedism in organisms is forever accompanying to semiosis,[14] and often related to with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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