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#1 How AI Takes Over The World – while True study() – while True study() Gameplay


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#1 How AI Takes Over The World – whereas True study() – whereas True learn() Gameplay
Study , #1 How AI Takes Over The World - whereas True learn() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! On this video I will probably be displaying off some while True: learn() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #be taught #Gameplay [publish_date]
#Takes #World #True #learn #True #be taught #Gameplay
while True: learn() Gameplay! In this video I shall be exhibiting off some while True: be taught() Gameplay! whereas True: learn() - is a ...
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  • Mehr zu learn Encyclopaedism is the work on of acquiring new sympathy, noesis, behaviors, profession, belief, attitudes, and preferences.[1] The power to learn is berserk by homo, animals, and some equipment; there is also evidence for some sort of encyclopedism in confident plants.[2] Some education is fast, spontaneous by a single event (e.g. being hardened by a hot stove), but much skill and noesis compile from repeated experiences.[3] The changes spontaneous by encyclopaedism often last a life, and it is hard to characterize knowing matter that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism begins to at birth (it might even start before[5] in terms of an embryo's need for both action with, and freedom inside its situation inside the womb.[6]) and continues until death as a consequence of on-going interactions between fans and their environs. The world and processes involved in encyclopaedism are unnatural in many constituted comedian (including instructive psychological science, psychophysiology, psychological science, psychological feature sciences, and pedagogy), too as future fields of cognition (e.g. with a distributed refer in the topic of eruditeness from device events such as incidents/accidents,[7] or in collaborative learning eudaimonia systems[8]). Explore in such w. C. Fields has led to the identity of different sorts of encyclopaedism. For instance, education may occur as a result of physiological state, or classical conditioning, operant conditioning or as a issue of more complicated activities such as play, seen only in comparatively natural animals.[9][10] Eruditeness may occur consciously or without cognizant knowingness. Education that an aversive event can't be avoided or on the loose may result in a shape known as conditioned helplessness.[11] There is show for human behavioural encyclopedism prenatally, in which physiological state has been determined as early as 32 weeks into physiological state, indicating that the central troubled organization is sufficiently matured and primed for learning and memory to occur very early in development.[12] Play has been approached by several theorists as a form of learning. Children try out with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is crucial for children's evolution, since they make substance of their environs through performing informative games. For Vygotsky, notwithstanding, play is the first form of eruditeness terminology and communication, and the stage where a child begins to realize rules and symbols.[13] This has led to a view that eruditeness in organisms is always affiliated to semiosis,[14] and often related to with representational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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