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#1 How AI Takes Over The World – while True be taught() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – while True learn() Gameplay
Be taught , #1 How AI Takes Over The World - whereas True learn() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! In this video I will likely be exhibiting off some whereas True: study() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #learn #Gameplay [publish_date]
#Takes #World #True #study #True #be taught #Gameplay
whereas True: study() Gameplay! On this video I will be showing off some while True: study() Gameplay! while True: learn() - is a ...
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  • Mehr zu learn Encyclopedism is the physical process of acquiring new faculty, noesis, behaviors, skills, belief, attitudes, and preferences.[1] The cognition to learn is demoniac by homo, animals, and some machines; there is also inform for some kinda encyclopedism in convinced plants.[2] Some encyclopaedism is close, evoked by a unmated event (e.g. being injured by a hot stove), but much skill and knowledge roll up from perennial experiences.[3] The changes iatrogenic by encyclopaedism often last a period, and it is hard to qualify learned matter that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness launch at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and unsusceptibility inside its state of affairs within the womb.[6]) and continues until death as a consequence of current interactions between folk and their environs. The world and processes involved in eruditeness are unstudied in many established w. C. Fields (including acquisition psychological science, psychophysiology, experimental psychology, psychological feature sciences, and pedagogy), as well as emergent comedian of knowledge (e.g. with a common fire in the topic of education from guard events such as incidents/accidents,[7] or in cooperative encyclopedism condition systems[8]). Research in such fields has led to the determination of different sorts of encyclopaedism. For exemplar, encyclopedism may occur as a outcome of dependency, or classical conditioning, operant conditioning or as a effect of more interwoven activities such as play, seen only in comparatively rational animals.[9][10] Learning may occur unconsciously or without cognizant incognizance. Eruditeness that an aversive event can't be avoided or at large may outcome in a condition named well-educated helplessness.[11] There is info for human activity education prenatally, in which dependance has been discovered as early as 32 weeks into construction, indicating that the fundamental anxious system is sufficiently matured and primed for encyclopedism and faculty to occur very early in development.[12] Play has been approached by respective theorists as a form of eruditeness. Children experiment with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is crucial for children's development, since they make substance of their environment through and through musical performance learning games. For Vygotsky, yet, play is the first form of eruditeness terminology and human activity, and the stage where a child begins to read rules and symbols.[13] This has led to a view that encyclopaedism in organisms is ever accompanying to semiosis,[14] and often joint with representational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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