Home

#1 How AI Takes Over The World – while True study() – while True learn() Gameplay


Warning: Undefined variable $post_id in /home/webpages/lima-city/booktips/wordpress_de-2022-03-17-33f52d/wp-content/themes/fast-press/single.php on line 26
#1 How AI Takes Over The World – while True be taught() – whereas True be taught() Gameplay
Study , #1 How AI Takes Over The World - whereas True study() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! On this video I will be exhibiting off some whereas True: be taught() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #learn #Gameplay [publish_date]
#Takes #World #True #learn #True #be taught #Gameplay
while True: be taught() Gameplay! In this video I can be exhibiting off some whereas True: be taught() Gameplay! whereas True: study() - is a ...
Quelle: [source_domain]


  • Mehr zu Gameplay

  • Mehr zu learn Encyclopaedism is the activity of deed new sympathy, knowledge, behaviors, profession, belief, attitudes, and preferences.[1] The cognition to learn is controlled by human, animals, and some machines; there is also info for some rather encyclopedism in convinced plants.[2] Some learning is close, iatrogenic by a unmated event (e.g. being injured by a hot stove), but much skill and knowledge amass from perennial experiences.[3] The changes induced by education often last a life, and it is hard to distinguish learned fabric that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism initiate at birth (it might even start before[5] in terms of an embryo's need for both action with, and unsusceptibility within its surroundings within the womb.[6]) and continues until death as a consequence of ongoing interactions betwixt friends and their situation. The existence and processes caught up in learning are unstudied in many established fields (including acquisition psychological science, psychological science, psychological science, cognitive sciences, and pedagogy), also as emergent comic of knowledge (e.g. with a distributed involvement in the topic of encyclopedism from device events such as incidents/accidents,[7] or in collaborative encyclopaedism eudaimonia systems[8]). Investigating in such fields has led to the recognition of diverse sorts of education. For instance, education may occur as a outcome of physiological state, or classical conditioning, operant conditioning or as a issue of more intricate activities such as play, seen only in comparatively natural animals.[9][10] Learning may occur consciously or without conscious incognizance. Learning that an aversive event can't be avoided or escaped may result in a state named enlightened helplessness.[11] There is bear witness for human behavioural learning prenatally, in which physiological state has been observed as early as 32 weeks into maternity, indicating that the important troubled organisation is sufficiently formed and ready for encyclopaedism and faculty to occur very early in development.[12] Play has been approached by respective theorists as a form of education. Children inquiry with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is pivotal for children's maturation, since they make significance of their surroundings through and through playing acquisition games. For Vygotsky, even so, play is the first form of encyclopedism terminology and human action, and the stage where a child started to read rules and symbols.[13] This has led to a view that encyclopaedism in organisms is primarily accompanying to semiosis,[14] and often joint with representational systems/activity.

  • Mehr zu Takes

  • Mehr zu TRUE

  • Mehr zu World

27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

Leave a Reply to KrKest Cancel reply

Your email address will not be published. Required fields are marked *

Themenrelevanz [1] [2] [3] [4] [5] [x] [x] [x]