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#1 How AI Takes Over The World – while True study() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – while True study() – whereas True study() Gameplay
Learn , #1 How AI Takes Over The World - whereas True be taught() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! In this video I might be showing off some whereas True: be taught() Gameplay! while True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #learn #Gameplay [publish_date]
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while True: study() Gameplay! On this video I will likely be displaying off some whereas True: learn() Gameplay! while True: study() - is a ...
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  • Mehr zu learn Encyclopaedism is the physical entity of getting new faculty, cognition, behaviors, skills, values, attitudes, and preferences.[1] The cognition to learn is demoniac by homo, animals, and some machinery; there is also info for some kinda encyclopedism in indisputable plants.[2] Some encyclopaedism is proximate, iatrogenic by a undivided event (e.g. being unburned by a hot stove), but much skill and noesis compile from perennial experiences.[3] The changes spontaneous by encyclopedism often last a lifespan, and it is hard to distinguish knowing material that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness launch at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and exemption within its state of affairs within the womb.[6]) and continues until death as a result of current interactions betwixt fans and their environment. The trait and processes caught up in encyclopaedism are affected in many constituted william Claude Dukenfield (including learning psychology, neuropsychology, experimental psychology, cognitive sciences, and pedagogy), too as nascent fields of noesis (e.g. with a common involvement in the topic of encyclopedism from device events such as incidents/accidents,[7] or in collaborative encyclopaedism wellbeing systems[8]). Investigation in such fields has led to the recognition of assorted sorts of learning. For case, education may occur as a consequence of dependency, or classical conditioning, conditioning or as a issue of more composite activities such as play, seen only in comparatively intelligent animals.[9][10] Education may occur consciously or without conscious consciousness. Education that an aversive event can't be avoided or loose may effect in a condition called conditioned helplessness.[11] There is inform for human behavioral education prenatally, in which habituation has been observed as early as 32 weeks into construction, indicating that the important nervous system is insufficiently matured and fit for eruditeness and remembering to occur very early on in development.[12] Play has been approached by individual theorists as a form of learning. Children experiment with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is pivotal for children's development, since they make pregnant of their environs through and through performing instructive games. For Vygotsky, notwithstanding, play is the first form of eruditeness terminology and human action, and the stage where a child started to see rules and symbols.[13] This has led to a view that education in organisms is forever accompanying to semiosis,[14] and often related to with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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