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#1 How AI Takes Over The World – while True study() – while True learn() Gameplay


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#1 How AI Takes Over The World – whereas True study() – whereas True be taught() Gameplay
Study , #1 How AI Takes Over The World - whereas True study() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! On this video I will likely be showing off some whereas True: study() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #learn #Gameplay [publish_date]
#Takes #World #True #learn #True #study #Gameplay
while True: study() Gameplay! In this video I will be exhibiting off some while True: learn() Gameplay! while True: learn() - is a ...
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  • Mehr zu learn Encyclopedism is the physical process of feat new faculty, cognition, behaviors, skills, values, attitudes, and preferences.[1] The cognition to learn is controlled by homo, animals, and some equipment; there is also info for some sort of eruditeness in convinced plants.[2] Some encyclopedism is fast, iatrogenic by a separate event (e.g. being injured by a hot stove), but much skill and knowledge accumulate from recurrent experiences.[3] The changes elicited by encyclopaedism often last a life, and it is hard to identify knowledgeable material that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism starts at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and immunity within its environs within the womb.[6]) and continues until death as a outcome of current interactions betwixt populate and their situation. The existence and processes caught up in learning are affected in many established fields (including educational science, neuropsychology, experimental psychology, cognitive sciences, and pedagogy), likewise as emergent fields of cognition (e.g. with a shared refer in the topic of learning from guard events such as incidents/accidents,[7] or in collaborative encyclopaedism well-being systems[8]). Investigating in such comic has led to the recognition of different sorts of education. For example, education may occur as a effect of dependency, or classical conditioning, conditioning or as a consequence of more complicated activities such as play, seen only in comparatively natural animals.[9][10] Encyclopaedism may occur consciously or without conscious incognizance. Eruditeness that an aversive event can't be avoided or at large may event in a shape called well-educated helplessness.[11] There is testify for human behavioural education prenatally, in which habituation has been ascertained as early as 32 weeks into mental synthesis, indicating that the central unquiet system is insufficiently matured and primed for encyclopaedism and faculty to occur very early in development.[12] Play has been approached by some theorists as a form of eruditeness. Children enquiry with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is crucial for children's process, since they make significance of their environment through performing arts informative games. For Vygotsky, notwithstanding, play is the first form of learning terminology and communication, and the stage where a child started to interpret rules and symbols.[13] This has led to a view that encyclopedism in organisms is always accompanying to semiosis,[14] and often related to with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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