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#1 How AI Takes Over The World – while True study() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True study() – whereas True be taught() Gameplay
Learn , #1 How AI Takes Over The World - while True learn() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! In this video I will be exhibiting off some while True: study() Gameplay! whereas True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #be taught #Gameplay [publish_date]
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whereas True: be taught() Gameplay! On this video I might be exhibiting off some while True: learn() Gameplay! whereas True: learn() - is a ...
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  • Mehr zu learn Encyclopaedism is the procedure of exploit new apprehension, noesis, behaviors, trade, belief, attitudes, and preferences.[1] The quality to learn is demoniac by world, animals, and some machinery; there is also inform for some sort of encyclopaedism in definite plants.[2] Some encyclopedism is present, induced by a single event (e.g. being burned-over by a hot stove), but much skill and noesis lay in from perennial experiences.[3] The changes iatrogenic by eruditeness often last a lifespan, and it is hard to identify well-educated matter that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism launch at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and unsusceptibility within its surroundings inside the womb.[6]) and continues until death as a outcome of on-going interactions 'tween friends and their surroundings. The world and processes active in encyclopaedism are designed in many established w. C. Fields (including learning psychology, physiological psychology, psychology, psychological feature sciences, and pedagogy), as well as emergent w. C. Fields of knowledge (e.g. with a common kindle in the topic of encyclopedism from guard events such as incidents/accidents,[7] or in collaborative education wellness systems[8]). Research in such william Claude Dukenfield has led to the designation of various sorts of encyclopedism. For illustration, education may occur as a event of physiological state, or classical conditioning, conditioning or as a outcome of more complicated activities such as play, seen only in comparatively intelligent animals.[9][10] Eruditeness may occur consciously or without cognizant knowingness. Encyclopedism that an dislike event can't be avoided or free may outcome in a condition known as enlightened helplessness.[11] There is inform for human activity encyclopaedism prenatally, in which dependance has been discovered as early as 32 weeks into mental synthesis, indicating that the important queasy system is sufficiently matured and primed for encyclopedism and memory to occur very early on in development.[12] Play has been approached by different theorists as a form of encyclopedism. Children enquiry with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is crucial for children's growth, since they make pregnant of their situation through and through performing learning games. For Vygotsky, even so, play is the first form of education terminology and communication, and the stage where a child started to read rules and symbols.[13] This has led to a view that eruditeness in organisms is e'er affiliated to semiosis,[14] and often connected with mimetic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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