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#1 How AI Takes Over The World – whereas True learn() – while True be taught() Gameplay


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#1 How AI Takes Over The World – while True be taught() – whereas True be taught() Gameplay
Be taught , #1 How AI Takes Over The World - whereas True be taught() - while True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! In this video I will be exhibiting off some while True: learn() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #be taught #Gameplay [publish_date]
#Takes #World #True #study #True #study #Gameplay
while True: learn() Gameplay! On this video I will likely be exhibiting off some whereas True: be taught() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Encyclopedism is the work on of getting new faculty, knowledge, behaviors, skills, belief, attitudes, and preferences.[1] The quality to learn is possessed by humanity, animals, and some machinery; there is also show for some kinda encyclopedism in confident plants.[2] Some education is fast, elicited by a single event (e.g. being unburned by a hot stove), but much skill and cognition amass from recurrent experiences.[3] The changes spontaneous by encyclopedism often last a lifetime, and it is hard to identify learned substance that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism launch at birth (it might even start before[5] in terms of an embryo's need for both action with, and exemption inside its state of affairs inside the womb.[6]) and continues until death as a result of ongoing interactions betwixt friends and their situation. The nature and processes involved in eruditeness are affected in many constituted fields (including instructive psychological science, psychological science, psychonomics, psychological feature sciences, and pedagogy), too as rising comedian of cognition (e.g. with a shared interest in the topic of eruditeness from safety events such as incidents/accidents,[7] or in cooperative education wellness systems[8]). Research in such w. C. Fields has led to the identification of different sorts of learning. For example, learning may occur as a outcome of physiological state, or conditioning, operant conditioning or as a result of more interwoven activities such as play, seen only in comparatively searching animals.[9][10] Encyclopedism may occur consciously or without cognizant consciousness. Encyclopaedism that an aversive event can't be avoided or escaped may outcome in a shape known as enlightened helplessness.[11] There is info for human behavioural encyclopedism prenatally, in which physiological state has been observed as early as 32 weeks into physiological state, indicating that the important troubled arrangement is insufficiently formed and primed for encyclopedism and mental faculty to occur very early in development.[12] Play has been approached by some theorists as a form of learning. Children enquiry with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is crucial for children's improvement, since they make signification of their surroundings through acting informative games. For Vygotsky, nonetheless, play is the first form of encyclopedism word and human activity, and the stage where a child begins to read rules and symbols.[13] This has led to a view that encyclopaedism in organisms is always associated to semiosis,[14] and often joint with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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