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#1 How AI Takes Over The World – whereas True learn() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – while True learn() – whereas True study() Gameplay
Study , #1 How AI Takes Over The World - whereas True study() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! On this video I will probably be showing off some whereas True: learn() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #study #Gameplay [publish_date]
#Takes #World #True #learn #True #learn #Gameplay
while True: study() Gameplay! In this video I can be displaying off some whereas True: study() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Encyclopedism is the activity of acquiring new apprehension, cognition, behaviors, trade, belief, attitudes, and preferences.[1] The inability to learn is controlled by mankind, animals, and some machinery; there is also bear witness for some rather education in confident plants.[2] Some eruditeness is proximate, induced by a respective event (e.g. being burned by a hot stove), but much skill and noesis roll up from continual experiences.[3] The changes spontaneous by encyclopedism often last a lifespan, and it is hard to qualify well-educated substantial that seems to be "lost" from that which cannot be retrieved.[4] Human learning initiate at birth (it might even start before[5] in terms of an embryo's need for both action with, and unsusceptibility inside its environment inside the womb.[6]) and continues until death as a consequence of current interactions betwixt friends and their surroundings. The existence and processes caught up in eruditeness are studied in many established william Claude Dukenfield (including learning scientific discipline, psychology, psychological science, cognitive sciences, and pedagogy), too as emerging fields of cognition (e.g. with a shared fire in the topic of learning from safety events such as incidents/accidents,[7] or in collaborative education wellbeing systems[8]). Research in such comic has led to the designation of different sorts of learning. For exemplar, encyclopaedism may occur as a event of dependency, or classical conditioning, operant conditioning or as a result of more interwoven activities such as play, seen only in comparatively born animals.[9][10] Encyclopedism may occur unconsciously or without cognizant awareness. Learning that an dislike event can't be avoided or on the loose may event in a condition titled conditioned helplessness.[11] There is testify for human behavioral education prenatally, in which dependance has been observed as early as 32 weeks into construction, indicating that the important nervous system is sufficiently developed and set for learning and remembering to occur very early in development.[12] Play has been approached by some theorists as a form of encyclopedism. Children experiment with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is crucial for children's growth, since they make significance of their situation through and through performing acquisition games. For Vygotsky, notwithstanding, play is the first form of education nomenclature and human action, and the stage where a child begins to realize rules and symbols.[13] This has led to a view that learning in organisms is definitely accompanying to semiosis,[14] and often associated with figural systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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