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Teams urge U.S. to probe ‘loot field’ on Electronic Arts video game


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Teams urge U.S. to probe ‘loot box’ on Electronic Arts online game
2022-06-03 05:50:17
#Groups #urge #probe #loot #box #Digital #Arts #video #sport

WASHINGTON, June 2 (Reuters) - Shopper advocates on Thursday urged U.S. regulators to research video game maker Electronic Arts Inc (EA.O) for what they say was the misleading use of a digital "loot field" that "aggressively" urges gamers to spend more cash whereas playing a well-liked soccer recreation.

The teams Fairplay, Center for Digital Democracy and 13 different organizations urged the Federal Trade Fee to probe the EA recreation "FIFA: Final Team".

In the sport, players construct a soccer crew utilizing avatars of real players and compete in opposition to other groups. In a letter to the FTC, the teams said the game often prices $50 to $100 but that the company pushed push players to spend more.

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"It entices gamers to buy packs seeking particular players," said the letter despatched by these groups together with the Client Federation of America and Massachusetts Council on Gaming and Health and others.

The packs, or loot bins, are packages of digital content material typically bought with real money that give the purchaser a possible advantage in a sport. They can be bought with digital forex, which can obscure how much is spent, they stated.

"The chances of opening a coveted card, such as a Player of the 12 months, are miniscule unless a gamer spends hundreds of dollars on points or plays for 1000's of hours to earn coins," the teams mentioned within the letter.

Electronic Arts said in a press release on Thursday that of the sport's hundreds of thousands of gamers, 78% haven't made an in-game purchase.

"Spending is always elective," an organization spokesperson stated in an e mail statement. "We encourage using parental controls, including spend controls, which can be out there for each major gaming platform, including EA's personal platforms."

The spokesperson also mentioned the corporate created a dashboard so players would observe how a lot time they played, what number of packs they opened and what purchases have been made.

The FTC, which fits after firms engaged in misleading behavior, held a workshop on loot containers in 2019. In a "staff perspective" which followed, the company noted that online game microtransactions have grow to be a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Enhancing by David Gregorio and Matthew Lewis

Our Standards: The Thomson Reuters Trust Ideas.


Quelle: www.reuters.com

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