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#1 How AI Takes Over The World – whereas True be taught() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – while True learn() – while True study() Gameplay
Be taught , #1 How AI Takes Over The World - while True be taught() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! In this video I might be displaying off some while True: study() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #study #Gameplay [publish_date]
#Takes #World #True #learn #True #learn #Gameplay
while True: learn() Gameplay! On this video I can be exhibiting off some whereas True: be taught() Gameplay! whereas True: study() - is a ...
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  • Mehr zu learn Encyclopedism is the physical process of getting new faculty, knowledge, behaviors, trade, values, attitudes, and preferences.[1] The cognition to learn is controlled by mankind, animals, and some equipment; there is also evidence for some kinda learning in confident plants.[2] Some encyclopedism is present, evoked by a separate event (e.g. being hardened by a hot stove), but much skill and cognition accumulate from continual experiences.[3] The changes elicited by eruditeness often last a period, and it is hard to place nonheritable matter that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism starts at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and freedom within its state of affairs within the womb.[6]) and continues until death as a outcome of on-going interactions 'tween folk and their surroundings. The creation and processes involved in encyclopedism are affected in many constituted comic (including educational scientific discipline, psychology, psychonomics, psychological feature sciences, and pedagogy), likewise as emergent comedian of knowledge (e.g. with a common pertain in the topic of education from device events such as incidents/accidents,[7] or in collaborative encyclopedism wellbeing systems[8]). Investigation in such w. C. Fields has led to the designation of diverse sorts of encyclopaedism. For illustration, learning may occur as a consequence of dependance, or conditioning, conditioning or as a event of more convoluted activities such as play, seen only in relatively agile animals.[9][10] Learning may occur unconsciously or without aware awareness. Learning that an dislike event can't be avoided or loose may consequence in a condition known as knowing helplessness.[11] There is testify for human activity encyclopaedism prenatally, in which physiological state has been ascertained as early as 32 weeks into construction, indicating that the fundamental uneasy arrangement is insufficiently matured and fit for learning and faculty to occur very early in development.[12] Play has been approached by single theorists as a form of encyclopedism. Children try out with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is crucial for children's maturation, since they make pregnant of their situation through and through acting informative games. For Vygotsky, notwithstanding, play is the first form of encyclopaedism word and human action, and the stage where a child started to interpret rules and symbols.[13] This has led to a view that encyclopedism in organisms is e'er related to semiosis,[14] and often joint with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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